AoeStats
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African Clearing

510508612Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 47m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1025
+15
🇹🇷 Persians · Türkiye
951
+18
🇳🇴 Jurchens · Norway
948
+18
🇭🇷 Bulgarians · Croatia
933
+19
🇧🇪 Burgundians · Belgium
1066
-20
1001
-18
🇹🇼 Mongols · Taiwan
955
-16
🇮🇹 Bohemians · Italy
949
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,252 12:06 16:41 31:02 ⛏ Fast Castle
36 1,727 16:04 20:16 34:09 ⛏ Fast Castle
27 1,305 15:39 36:08 — ⚔ Fish Boom into Towers
26 1,266 17:35 30:50 — ⚔ Towers FC
20 936 15:15 20:13 38:15 ⛏ Fast Castle
18 874 15:36 20:48 41:40 ⛏ Fast Castle
18 863 14:26 25:45 — ⚔ Skirmisher Rush
15 739 19:11 25:38 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
29,475 16,206 17,075 1,050 63,806 65,258
17,630 21,903 7,380 2,375 49,288 52,939
17,955 15,110 4,990 2,585 40,640 45,108
15,825 12,895 8,135 2,250 39,105 42,168
15,145 10,510 5,255 2,700 33,610 40,832
12,655 13,329 4,075 2,555 32,614 39,050
9,225 9,570 5,260 2,545 26,600 27,938
13,015 5,930 2,005 1,350 22,300 23,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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