AoeStats
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Nomad

510505327Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 41m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
1121
+15
🇹🇼 Britons · Taiwan
1119
+15
🇹🇼 Celts · Taiwan
1092
+16
🇦🇺 Mongols · Australia
1006
+19
🇧🇪 Celts · Belgium
1127
-18
🇮🇩 Teutons · Indonesia
1090
-16
🇧🇪 Japanese · Belgium
1082
-16
🇬🇧 Persians · United Kingdom
1071
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,287 12:59 26:18 36:42 ⚔ Fish Boom into Towers FC into Galleys
30 1,255 14:13 18:45 34:18 ⛏ Fish Boom FC
29 1,185 16:42 24:00 32:57 ⚔ Fish Boom into Scouts
29 1,210 20:39 — —
29 1,210 13:29 22:44 — ⛏ Fish Boom FC
27 1,108 16:23 23:44 — ⛏ Fish Boom into Fire Galleys FC
27 1,106 17:05 24:27 40:28 ⚔ Fish Boom into Archers
8 346 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
25,770 10,594 15,155 1,400 52,919 55,759
23,160 18,660 8,385 1,900 52,105 59,415
12,895 12,150 3,685 2,530 31,260 35,350
9,190 12,765 2,255 1,985 26,195 28,719
7,700 11,835 4,570 1,050 25,155 28,268
7,225 7,442 2,815 1,205 18,687 18,981
8,825 8,085 300 575 17,785 18,109
1,800 1,200 50 100 3,150 3,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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