AoeStats
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Arena

510278823Analyzed
4v4 RM · 24h ago on Sep 30, 2026· 40m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
1057
+13
🇬🇧 Wu · United Kingdom
919
+19
🇫🇷 Vietnamese · France
897
+20
🇭🇰 Spanish · Hong Kong SAR China
894
+20
🇨🇳 Franks · China
1016
-19
🇦🇷 Poles · Argentina
1002
-19
🇦🇺 Magyars · Australia
995
-18
🇨🇳 Lithuanians · China
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,018 11:09 15:28 31:35 ⛏ Fast Castle
48 1,955 10:50 18:03 35:25 ⛏ Fast Castle
34 1,394 9:59 18:26 — ⛏ Fast Castle
26 1,055 12:57 22:10 35:17 ⚔ Archer Rush
25 1,037 11:54 16:34 30:06 ⛏ Fast Castle
24 995 11:43 16:00 32:10 ⚔ FC into Archers
23 958 10:12 14:36 29:05 ⛏ Fast Castle
20 836 11:05 15:40 28:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,290 40,330 7,720 2,835 73,175 75,447
27,560 10,565 17,390 2,950 58,465 63,933
24,415 8,895 14,715 850 48,875 56,636
19,490 10,210 10,170 1,050 40,920 46,005
16,870 7,875 7,415 2,280 34,440 35,957
14,915 13,295 5,185 850 34,245 42,875
12,790 13,264 2,750 2,525 31,329 35,301
7,885 8,015 2,795 1,530 20,225 21,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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