AoeStats
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Black Forest

510620235Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 3m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Slavs · Hong Kong SAR China
1353
+15
🇫🇷 Persians · France
1348
+15
🇨🇳 Lithuanians · China
1347
+15
🇦🇷 Britons · Argentina
1297
+19
🇵🇪 Koreans · Peru
1353
-17
🇫🇷 Saracens · France
1340
-16
🇧🇪 Gurjaras · Belgium
1327
-16
🇨🇳 Vietnamese · China
1321
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 192 — — —
59 185 — — —
59 183 — — —
44 136 — — —
43 135 — — —
42 130 — — —
40 125 — — —
2 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 100 50 0 500 436
400 100 0 0 500 448
400 100 0 0 500 467
300 100 0 0 400 330
200 150 0 0 350 375
150 6 50 0 206 225
150 48 0 0 198 110
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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