AoeStats
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Arabia

503308704Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 59m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1042
+14
🇦🇷 Mongols · Argentina
1010
+16
🇦🇷 Magyars · Argentina
1007
-15
🇦🇷 Ethiopians · Argentina
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,570 9:29 19:10 43:32 ⛏ Fast Castle
23 1,357 10:42 24:37 — ⚔ Scout Rush
18 1,069 10:36 21:35 47:19 ⚔ Archer Rush
13 799 12:16 26:45 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,695 14,371 11,540 2,900 50,506 62,338
19,405 16,890 10,930 2,280 49,505 56,609
8,760 8,226 6,785 1,110 24,881 25,863
7,455 6,970 3,295 1,050 18,770 23,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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