AoeStats
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Arabia

503302778Analyzed
2v2 RM · 1mo ago on Aug 31, 2026· 32m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1021
+21
🇦🇷 Mongols · Argentina
988
+22
🇨🇱 Magyars · Chile
1177
-23
🇩🇪 Armenians · Germany
1091
-20
Player eAPM Actions Feudal Castle Imperial Opening
33 1,054 11:19 26:37 — ⚔ M@A Rush
28 892 9:32 19:29 — ⛏ Fast Castle
24 768 9:49 22:38 — ⚔ Scout Rush
21 665 11:32 24:44 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,415 4,043 4,210 100 20,768 21,357
8,735 4,836 450 200 14,221 14,619
7,545 4,213 1,610 650 14,018 15,957
5,065 4,445 1,585 675 11,770 12,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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