AoeStats
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MegaRandom

509220884Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 66m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1261
+15
🇺🇸 Sicilians · United States
1249
+16
🇺🇸 Persians · United States
1245
-16
🇦🇷 Inca · Argentina
1241
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,641 9:09 19:33 37:08 ⛏ Fast Castle
18 1,204 11:08 15:19 33:02 ⛏ Fast Castle
18 1,237 11:30 24:53 41:00 ⛏ Fish Boom FC
17 1,116 11:26 21:23 34:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,580 19,693 22,130 6,585 86,988 92,785
27,650 26,315 24,990 3,750 82,705 89,463
38,580 11,680 14,485 4,950 69,695 72,739
27,110 22,508 7,950 7,950 65,518 69,520
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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