AoeStats
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Black Forest

508131745Analyzed
3v3 RM · 13d ago on Sep 21, 2026· 54m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
799
+14
🇺🇸 Khmer · United States
767
+16
🇮🇹 Bohemians · Italy
759
+16
🇨🇱 Saracens · Chile
883
-46
🇨🇱 Byzantines · Chile
716
-14
🇨🇱 Franks · Chile
691
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 999 16:00 20:37 36:42 ⛏ Fish Boom FC
17 932 17:40 23:12 40:31 ⛏ Fast Castle
16 888 15:03 25:58 40:12 ⛏ Fast Castle
14 772 16:23 25:21 38:40 ⛏ Fish Boom FC
11 619 12:36 21:28 32:41 ⛏ Fast Castle
7 390 18:14 28:31 36:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,330 23,491 13,895 4,285 70,001 84,988
28,335 20,035 14,650 3,800 66,820 77,718
16,400 23,683 15,720 3,150 58,953 87,490
19,340 19,720 10,055 2,890 52,005 80,092
19,670 11,364 7,485 2,960 41,479 55,094
12,710 8,702 5,455 2,895 29,762 33,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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