AoeStats
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MegaRandom

508121718Analyzed
2v2 RM · 13d ago on Sep 21, 2026· 43m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
753
+17
🇵🇪 Franks · Peru
733
+17
🇨🇱 Vietnamese · Chile
837
-20
🇯🇵 Celts · Japan
695
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,199 11:03 22:08 40:38 ⛏ Fast Castle
21 928 11:10 18:06 35:57 ⛏ Fast Castle
13 561 11:37 23:01 —
12 524 13:24 21:27 37:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,265 12,508 4,665 1,550 33,988 38,302
14,500 9,150 8,285 950 32,885 36,093
10,050 9,905 3,290 1,600 24,845 30,480
12,250 9,290 1,810 1,250 24,600 31,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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