AoeStats
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Pilgrims

508901962Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 34m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
658
+13
🇹🇷 Franks · Türkiye
446
+21
🇨🇿 Inca · Czechia
584
-17
🇨🇱 Vikings · Chile
567
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 615 17:45 32:21 — ⛏ Fish Boom FC
11 367 17:21 — — ⛏ Fish Boom
11 382 12:05 — — ⚔ Fish Boom into Scouts
10 349 10:34 22:58 — ⚔ Fish Boom into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,335 5,985 2,050 100 14,470 18,123
5,410 7,220 1,065 450 14,145 19,471
4,285 3,370 50 100 7,805 9,597
2,560 2,775 160 205 5,700 8,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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