AoeStats
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Black Forest

508850975Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 52m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
831
+7
🇲🇳 Teutons · Mongolia
657
+12
🇹🇼 Italians · Taiwan
609
-10
🇨🇿 Georgians · Czechia
593
-9
Player eAPM Actions Feudal Castle Imperial Opening
26 1,374 11:59 20:16 36:04 ⛏ Fast Castle
20 1,080 10:09 16:20 31:15 ⛏ Fast Castle
14 728 14:50 20:28 30:34 ⛏ Fast Castle
10 548 15:53 27:05 44:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,105 17,422 13,015 3,210 60,752 75,447
27,015 18,717 8,290 2,475 56,497 72,034
14,270 10,964 7,705 1,585 34,524 36,198
16,085 5,387 7,885 2,230 31,587 44,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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