AoeStats
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Black Forest

506065137Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 62m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Turks · New Zealand
732
+41
🇹🇷 Byzantines · Türkiye
631
+38
🇲🇽 Khmer · Mexico
771
-20
🇲🇽 Dravidians · Mexico
733
-18
Player eAPM Actions Feudal Castle Imperial Opening
28 1,755 11:46 20:41 40:43 ⚔ Fish Boom into Archers
26 1,612 15:39 21:31 36:37 ⛏ Fish Boom FC
12 719 15:20 27:13 —
9 544 18:05 58:29 — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,835 13,912 16,750 3,075 70,572 79,118
32,000 18,717 14,445 2,505 67,667 74,967
10,520 8,655 1,760 1,525 22,460 23,981
6,110 4,777 1,430 325 12,642 17,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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