AoeStats
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MegaRandom

504782677Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 41m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
859
+12
🇬🇧 Turks · United Kingdom
626
+21
🇨🇿 Franks · Czechia
823
-53
🇨🇿 Burgundians · Czechia
697
-32
Player eAPM Actions Feudal Castle Imperial Opening
25 1,040 10:23 20:07 — ⛏ Fast Castle
16 638 14:38 22:29 37:34 ⛏ Fish Boom FC
11 452 13:55 18:03 36:54 ⛏ Fast Castle
11 450 12:36 20:17 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,820 13,846 5,065 3,450 40,181 42,502
11,970 7,985 5,350 2,250 27,555 30,773
11,745 7,250 2,230 2,190 23,415 25,696
4,985 5,500 1,695 1,300 13,480 15,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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