AoeStats
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MegaRandom

504577106Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 45m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
847
+13
🇺🇸 Tupi · United States
831
+13
🇫🇷 Teutons · France
792
+15
🇨🇿 Franks · Czechia
871
-48
🇨🇿 Burgundians · Czechia
727
-30
🇨🇿 Portuguese · Czechia
727
-30
Player eAPM Actions Feudal Castle Imperial Opening
24 1,109 14:13 26:50 39:34 ⛏ Fish Boom
24 1,079 10:54 17:17 38:19 ⛏ Fast Castle
21 960 12:10 21:05 38:08 ⛏ Fast Castle
14 621 12:00 22:43 36:12 ⚔ Fish Boom into Scouts
12 537 15:44 20:06 35:20 ⛏ Fish Boom FC
11 507 13:23 20:22 42:51 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,990 10,995 8,870 2,380 43,235 44,723
16,700 8,210 7,820 4,750 37,480 40,595
9,305 13,380 5,020 1,500 29,205 32,197
11,150 8,170 5,545 1,500 26,365 38,742
11,275 8,604 4,070 975 24,924 27,789
6,905 5,879 2,505 650 15,939 20,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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