AoeStats
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Socotra

506308638Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 32m 7s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1255
+13
🇺🇸 Sicilians · United States
1043
+23
🇺🇸 Malay · United States
1188
-18
🇺🇸 Mongols · United States
1186
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 1,701 10:11 — — ⚔ Archer Rush
33 1,054 10:34 23:10 — ⚔ Archers into Skirms
28 892 10:36 26:42 — ⚔ Drush into Archers into Skirms
20 638 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,165 7,072 3,005 130 18,372 19,388
5,220 4,437 1,790 200 11,647 13,129
3,900 4,119 50 230 8,299 9,406
2,600 3,399 810 225 7,034 7,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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