AoeStats
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African Clearing

506295861Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 44m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1155
+15
🇺🇸 Mongols · United States
1153
+15
🇨🇱 Burmese · Chile
1153
-15
🇲🇽 Mongols · Mexico
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,811 13:13 20:48 39:13 ⛏ Fast Castle
36 1,621 13:28 18:12 35:16 ⛏ Fast Castle
29 1,308 13:13 16:45 39:21 ⛏ Fast Castle
28 1,257 13:29 18:23 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,155 13,998 10,225 1,155 46,533 56,370
14,465 14,380 9,905 3,315 42,065 46,742
17,510 9,635 5,555 1,650 34,350 36,407
5,685 8,314 4,470 1,600 20,069 23,835
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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