AoeStats
← Khuga

Black Forest

510383206Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 44m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1104
+13
🇺🇸 Byzantines · United States
1049
+15
🇦🇷 Mongols · Argentina
1043
+15
🇦🇷 Huns · Argentina
1000
+17
🇲🇽 Sicilians · Mexico
1066
-16
🇲🇽 Chinese · Mexico
1057
-16
🇭🇰 Vietnamese · Hong Kong SAR China
1001
-14
🇹🇷 Malay · Türkiye
1000
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,738 14:47 18:33 33:10 ⛏ Fish Boom FC
37 1,664 11:26 14:49 28:27 ⛏ Fast Castle
33 1,481 13:39 21:04 36:53 ⛏ Fish Boom FC
29 1,290 14:38 21:24 34:31 ⛏ Fish Boom FC
28 1,249 10:44 15:25 34:06 ⛏ Fast Castle
27 1,215 11:02 19:21 26:43 ⛏ Fast Castle
24 1,063 13:11 19:59 33:02 ⛏ Fast Castle
19 850 12:16 16:42 42:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,000 14,520 16,240 1,700 61,460 72,096
26,270 18,390 13,105 1,500 59,265 78,125
25,505 15,504 10,330 3,300 54,639 63,253
23,980 15,825 11,990 2,250 54,045 56,275
16,250 21,103 8,345 1,685 47,383 62,697
18,925 17,140 5,820 2,425 44,310 47,914
17,230 16,627 6,905 2,935 43,697 46,616
12,610 10,395 3,575 2,540 29,120 35,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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