AoeStats
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MegaRandom

510287303Analyzed
2v2 RM · 6h ago on Sep 30, 2026· 24m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
931
+17
🇮🇹 Vietnamese · Italy
846
+20
🇨🇳 Saracens · China
994
-20
🇦🇺 Inca · Australia
904
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 675 12:45 — — ⚔ Archers into Champis
18 431 15:10 24:23 —
17 424 13:30 — — ⚔ Scout Rush
16 388 14:39 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,460 3,057 420 225 7,162 7,630
3,800 2,736 350 100 6,986 7,756
3,150 2,845 330 235 6,560 6,341
2,950 2,605 535 230 6,320 8,199
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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