AoeStats
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Arabia

510273267Analyzed
2v2 RM · 8h ago on Sep 30, 2026· 30m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
957
+16
🇹🇼 Hindustanis · Taiwan
945
+16
🇫🇷 Magyars · France
977
-17
🇦🇺 Inca · Australia
919
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,062 10:57 19:42 — ⚔ FC into Archers
29 905 10:57 21:08 — ⚔ Archer Rush
27 838 11:34 23:09 — ⚔ Scouts into Skirms
24 748 9:56 15:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,750 5,161 1,600 100 14,611 16,052
6,255 3,972 1,825 750 12,802 14,022
5,195 4,310 1,045 760 11,310 12,139
5,025 3,045 700 1,525 10,295 11,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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