AoeStats
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Arabia

509427512Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 37m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
1066
+15
🇩🇪 Teutons · Germany
1000
+51
🇩🇪 Ethiopians · Germany
1047
-16
🇩🇪 Lithuanians · Germany
1024
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,354 9:36 18:25 34:48 ⚔ FC into Archers
35 1,306 10:07 20:41 — ⚔ Archer Rush
21 779 9:31 19:30 — ⚔ Scout Rush
17 634 11:00 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,800 11,463 5,650 950 29,863 33,153
8,825 8,277 2,970 1,110 21,182 25,221
6,900 3,980 2,270 1,650 14,800 17,762
5,510 4,683 490 125 10,808 11,759
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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