AoeStats
← Konstantinos V Basileius Romaion

MegaRandom

509444370Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 26m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
989
+13
🇹🇷 Burgundians · Türkiye
928
+15
🇺🇸 Teutons · United States
897
+17
921
-15
🇬🇧 Goths · United Kingdom
914
-15
🇷🇺 Franks · Russia
912
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 707 10:19 17:50 — ⛏ Fast Castle
26 699 10:09 17:48 — ⛏ Fast Castle
21 554 10:00 15:17 — ⛏ Fast Castle
19 498 13:20 17:14 — ⛏ Fast Castle
16 426 10:20 15:28 — ⛏ Fast Castle
12 310 8:34 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,245 6,735 2,805 850 21,635 23,801
8,430 6,303 2,045 0 16,778 26,302
6,610 4,569 1,250 2,215 14,644 17,815
6,555 4,180 1,975 715 13,425 17,162
6,375 3,790 630 1,650 12,445 15,718
4,650 4,270 640 650 10,210 12,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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