AoeStats
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Socotra

505504851Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 41m 27s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saracens · Netherlands
1052
+13
🇩🇪 Cumans · Germany
1052
+13
🇮🇳 Burgundians · India
1002
-15
🇮🇳 Tatars · India
948
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,193 12:21 22:07 — ⚔ Scout Rush
29 1,192 11:45 21:08 40:05 ⚔ Scout Rush
25 1,040 12:52 25:04 —
17 718 12:51 22:36 —

Resources

Player Food Wood Gold Stone Spent Collected
13,315 8,798 5,250 1,080 28,443 29,913
12,615 8,650 5,050 1,320 27,635 28,401
7,840 7,825 2,380 1,500 19,545 21,474
7,200 6,364 2,120 1,075 16,759 18,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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