AoeStats
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Nomad

503883054Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 40m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1141
+13
🇹🇷 Franks · Türkiye
1106
+15
🇳🇱 Byzantines · Netherlands
1086
-14
🇩🇪 Bengalis · Germany
1086
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,689 14:09 18:51 29:17 ⚔ Fish Boom into Archers
22 893 14:24 18:19 — ⛏ Fish Boom FC
22 894 14:20 18:25 — ⛏ Fish Boom FC
21 870 14:18 26:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,350 13,961 8,265 3,045 37,621 41,821
12,405 4,518 8,695 330 25,948 28,181
11,765 7,286 5,365 770 25,186 27,362
8,465 10,257 1,840 1,850 22,412 22,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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