AoeStats
← Luke Vickerry

Arena

508028537Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 44m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vietnamese · Belgium
1064
+15
🇩🇪 Burgundians · Germany
1022
+17
🇦🇷 Celts · Argentina
1020
+17
🇨🇳 Burgundians · China
983
+18
🇫🇷 Persians · France
1104
-20
🇪🇸 Khmer · Spain
1059
-18
🇫🇷 Ethiopians · France
1006
-15
🇹🇷 Cumans · Türkiye
980
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,571 11:01 15:29 40:22 ⛏ Fast Castle
33 1,464 11:22 14:03 27:41 ⛏ Fast Castle
27 1,203 10:18 15:33 30:15 ⚔ FC into Archers
26 1,165 11:13 20:47 — ⛏ Fast Castle
24 1,051 11:50 16:36 32:40 ⛏ Fast Castle
22 965 10:43 16:31 31:34 ⛏ Fast Castle
16 714 11:04 14:55 29:16 ⛏ Fast Castle
13 581 10:59 14:43 28:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,625 20,240 11,860 4,400 65,125 70,419
22,790 25,545 11,600 1,650 61,585 66,071
28,530 18,545 9,615 2,250 58,940 70,169
26,295 12,105 18,130 1,600 58,130 74,435
19,930 21,505 11,455 950 53,840 61,618
19,720 19,550 11,900 915 52,085 65,755
15,750 11,015 5,585 2,150 34,500 36,130
8,545 11,995 1,435 1,810 23,785 25,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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