AoeStats
← Adiel

African Clearing

510466603Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 52m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1059
+18
🇨🇦 Huns · Canada
1052
+18
🇬🇹 Saracens · Guatemala
1125
-19
🇬🇹 Magyars · Guatemala
1079
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,382 13:05 23:36 40:30 ⚔ Scout Rush
23 1,233 11:53 25:24 43:15 ⚔ Archer Rush
19 1,013 15:37 22:33 50:41
18 952 13:08 17:56 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,620 8,920 15,515 2,450 52,505 57,001
21,235 11,413 7,250 2,020 41,918 42,212
14,575 14,185 9,960 1,150 39,870 54,081
10,110 9,069 4,615 2,475 26,269 31,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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