AoeStats
← 叫迈耶的空军元帅

Fortress

509834534Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 6m 27s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Poles · Spain
1163
+15
🇺🇸 Slavs · United States
1136
+16
🇳🇿 Italians · New Zealand
1134
+16
1116
+17
🇦🇷 Saracens · Argentina
1190
-18
🇫🇷 Mongols · France
1185
-18
🇨🇳 Malians · China
1100
-14
🇨🇳 Mongols · China
1078
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 224 — — —
24 153 — — —
24 153 — — —
21 133 — — —
19 121 — — —
17 108 — — —
10 62 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,150 400 0 0 2,550 2,637
1,450 100 0 0 1,550 2,369
1,100 320 0 0 1,420 1,888
1,150 150 0 0 1,300 1,782
600 400 50 0 1,050 1,599
750 100 50 0 900 1,985
450 200 0 0 650 1,130
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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