AoeStats
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MegaRandom

506433235Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 53m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Celts · Hungary
929
+16
🇪🇸 Khmer · Spain
917
+17
🇭🇺 Saracens · Hungary
914
+17
🇭🇷 Armenians · Croatia
960
-17
🇭🇷 Vietnamese · Croatia
945
-17
🇩🇪 Italians · Germany
911
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,850 12:03 17:39 37:59 ⛏ Fish Boom FC
34 1,828 12:41 21:34 34:04 ⛏ Fish Boom into Fire Galleys FC
27 1,422 11:49 15:50 37:39 ⛏ Fish Boom FC
25 1,305 14:08 21:55 41:05 ⛏ Fish Boom FC into Galleys
12 629 13:37 24:39 44:41 ⛏ Fish Boom into Galleys
10 528 13:36 21:58 31:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,325 14,495 14,985 4,905 57,710 65,032
13,040 13,485 8,475 2,150 37,150 48,376
17,200 9,565 8,700 1,540 37,005 41,476
16,390 10,763 7,075 1,300 35,528 43,190
11,495 13,115 7,115 2,500 34,225 36,433
12,380 11,137 8,165 1,505 33,187 33,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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