AoeStats
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Arena

506418590Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 47m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Turks · Croatia
961
+14
🇭🇷 Muisca · Croatia
944
+15
🇩🇪 Persians · Germany
971
-16
🇩🇪 Bengalis · Germany
874
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,274 13:22 17:00 21:32 ◆ FC into Fast Imp
22 1,028 10:16 15:39 — ⛏ Fast Castle
11 520 12:43 19:51 41:32 ⚔ FC into Champis
9 422 10:47 17:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,150 35,380 1,005 1,160 49,695 50,242
16,015 10,255 5,165 1,655 33,090 35,094
11,260 9,850 5,775 1,545 28,430 48,036
5,390 5,440 2,825 1,205 14,860 20,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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