AoeStats
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Pilgrims

508012715Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 31m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1403
+15
🇬🇧 Berbers · United Kingdom
1397
+15
🇩🇪 Armenians · Germany
1382
-15
🇦🇷 Goths · Argentina
1378
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,725 10:41 15:17 29:14 ⛏ Fish Boom FC
51 1,577 9:37 21:36 — ⚔ Fish Boom into Scouts
29 908 10:10 15:41 — ⛏ Fish Boom FC
25 792 12:34 17:18 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,675 14,020 4,920 1,600 32,215 34,289
9,075 7,992 2,825 300 20,192 21,363
7,570 8,844 1,870 400 18,684 18,837
6,675 5,987 640 955 14,257 16,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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