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Fortress

508005198Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 51m 16s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1391
+14
🇨🇳 Tupi · China
1390
+14
🇨🇳 Byzantines · China
1228
+22
🇫🇷 Portuguese · France
1423
-20
🇫🇷 Dravidians · France
1377
-18
🇦🇷 Mongols · Argentina
1227
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,054 7:36 12:01 30:41 ⛏ Fast Castle
52 2,652 9:11 13:13 29:01 ⛏ Fast Castle
43 2,187 6:51 13:46 29:00 ⛏ Fast Castle
32 1,626 6:54 10:30 25:29 ⛏ Fast Castle
30 1,561 7:30 11:13 25:25 ⛏ Fast Castle
25 1,298 8:32 12:29 32:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,030 15,855 30,175 6,590 97,650 100,550
33,465 40,255 11,180 3,025 87,925 93,288
36,050 26,905 19,790 3,915 86,660 97,960
24,815 29,955 14,435 2,065 71,270 77,532
27,525 15,050 12,755 1,500 56,830 63,885
15,720 16,657 12,065 2,285 46,727 51,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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