AoeStats
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Pilgrims

507995222Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 32m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Britons · Austria
1489
+14
🇹🇷 Koreans · Türkiye
1481
+14
🇫🇷 Teutons · France
1455
-15
🇦🇷 Ethiopians · Argentina
1424
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,670 9:18 18:02 — ⚔ Fish Boom into Towers into Fire Galleys FC
47 1,512 10:58 19:18 — ⛏ Fish Boom into Fire Galleys FC
40 1,276 9:34 20:00 — ⛏ Fish Boom into Fire Galleys FC
35 1,130 12:05 19:26 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,325 14,145 4,155 1,400 25,025 26,729
7,175 8,875 2,200 2,050 20,300 21,491
4,985 7,488 2,995 3,000 18,468 19,694
4,475 7,274 2,055 405 14,209 13,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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