AoeStats
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Black Forest

510342284Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 38m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Teutons · Finland
1073
+11
🇫🇮 Hindustanis · Finland
970
+15
🇩🇪 Franks · Germany
993
-15
🇩🇪 Teutons · Germany
908
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,479 12:56 24:49 — ⛏ Fish Boom
23 874 12:24 27:53 —
18 708 11:17 21:04 — ⛏ Fast Castle
17 634 13:18 17:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,150 11,166 1,685 280 22,281 33,336
10,520 6,546 3,005 1,245 21,316 24,465
7,225 3,830 2,225 2,825 16,105 20,093
6,730 6,520 1,545 1,075 15,870 20,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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