AoeStats
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Nomad

510334589Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 56m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Teutons · Finland
1060
+13
🇫🇮 Malay · Finland
952
+18
🇫🇷 Byzantines · France
1037
-17
🇺🇸 Huns · United States
958
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,685 13:26 25:19 38:10 ⚔ Fish Boom into Scouts into Archers
44 2,483 13:23 29:28 48:41 ⚔ Fish Boom into Towers
30 1,693 16:51 28:07 45:46 ⚔ Fish Boom into Archers
13 758 13:37 21:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,580 14,065 13,295 3,200 51,140 57,778
14,345 17,620 9,005 3,125 44,095 48,664
10,650 10,702 3,625 2,190 27,167 30,719
7,370 4,033 2,290 350 14,043 14,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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