AoeStats
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Nomad

510146415Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 68m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Teutons · Finland
1045
+15
🇫🇮 Cumans · Finland
933
+19
🇺🇸 Spanish · United States
1018
-17
🇦🇷 Turks · Argentina
1017
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 3,900 13:27 26:32 53:22 ⚔ Fish Boom into Scouts
52 3,554 14:15 26:12 47:00 ⚔ Fish Boom into Towers
29 2,012 14:19 36:31 — ⚔ Fish Boom into Towers into Skirms
24 1,650 14:12 23:39 51:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,770 18,399 19,190 5,260 71,619 75,222
18,195 19,300 11,090 3,325 51,910 55,186
15,145 14,187 8,115 3,155 40,602 51,332
11,635 12,686 3,425 4,050 31,796 31,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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