AoeStats
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Arena

509977962Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 20m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1392
+14
🇩🇪 Malians · Germany
1317
+16
🇦🇷 Dravidians · Argentina
1363
-16
🇬🇧 Bengalis · United Kingdom
1318
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 818 9:57 14:36 — ⛏ Fast Castle
38 785 11:11 14:52 — ⛏ Fast Castle
25 502 10:56 14:52 — ⛏ Fast Castle
23 463 12:57 16:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,825 3,525 645 940 8,935 8,879
4,005 4,025 450 200 8,680 9,137
4,005 3,000 965 650 8,620 8,700
3,095 2,675 850 655 7,275 8,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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