AoeStats
← GoldPhantom

Black Forest

510552825Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 62m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
890
+13
🇭🇰 Saracens · Hong Kong SAR China
844
+15
🇫🇮 Lithuanians · Finland
830
+16
🇧🇷 Teutons · Brazil
857
-34
🇧🇷 Celts · Brazil
829
-15
🇧🇷 Bohemians · Brazil
784
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,139 9:40 19:37 37:02 ⛏ Fast Castle
26 1,642 13:05 21:32 36:53 ⛏ Fast Castle
19 1,201 13:43 16:33 38:45 ⛏ Fast Castle
18 1,146 10:32 14:53 43:25 ⛏ Fast Castle
13 827 11:34 16:07 35:50 ⛏ Fast Castle
9 562 10:55 21:51 43:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,250 17,555 20,085 1,810 66,700 106,306
24,485 18,256 14,025 3,705 60,471 89,846
17,165 23,865 12,920 1,645 55,595 61,796
21,205 12,440 14,240 2,450 50,335 76,165
11,570 15,155 9,475 650 36,850 39,175
18,180 4,745 5,850 2,475 31,250 35,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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