AoeStats
← GoldPhantom

Black Forest

510327783Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 55m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Persians · Indonesia
882
+17
🇨🇳 Magyars · China
854
+18
🇭🇰 Lithuanians · Hong Kong SAR China
805
+20
🇨🇳 Chinese · China
788
+21
🇳🇱 Ethiopians · Netherlands
927
-20
🇹🇷 Britons · Türkiye
926
-20
🇪🇸 Franks · Spain
917
-20
🇪🇸 Gurjaras · Spain
815
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 2,199 12:03 23:30 34:37 ⛏ Fast Castle
33 1,849 12:11 16:36 30:12 ⛏ Fast Castle
23 1,297 12:49 20:42 37:01 ⛏ Fast Castle
23 1,307 12:50 28:51 34:31 ⛏ Fish Boom FC
19 1,069 11:37 20:15 33:38 ⛏ Fast Castle
18 1,014 10:04 16:37 30:20 ⛏ Fast Castle
14 771 11:44 20:58 35:02 ⛏ Fish Boom FC
14 801 12:32 19:55 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,175 30,702 17,265 2,450 86,592 106,145
37,035 23,453 19,010 3,155 82,653 88,589
27,365 18,708 15,855 2,930 64,858 69,765
28,505 17,360 15,900 2,955 64,720 69,320
18,810 22,330 14,400 3,410 58,950 65,870
19,875 15,185 10,505 2,150 47,715 53,200
19,775 13,645 13,140 850 47,410 64,077
12,125 11,540 9,630 1,500 34,795 55,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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