AoeStats
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MegaRandom

508010058Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 26m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
923
+16
🇩🇪 Mongols · Germany
828
+19
🇭🇰 Lithuanians · Hong Kong SAR China
818
+21
🇧🇪 Byzantines · Belgium
921
-19
🇧🇷 Burgundians · Brazil
916
-19
🇨🇷 Britons · Costa Rica
888
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,198 12:59 21:13 — ⛏ Fish Boom FC
29 767 10:10 19:02 — ⛏ Fast Castle
25 676 11:18 16:52 — ⛏ Fish Boom FC
23 617 11:57 17:01 — ⛏ Fast Castle
17 441 12:44 21:22 — ⚔ Fish Boom FC into Archers
13 340 10:26 22:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,585 6,045 810 300 12,740 15,885
6,560 5,090 775 100 12,525 14,609
4,820 4,864 1,300 100 11,084 12,168
3,945 4,539 960 1,060 10,504 12,380
3,595 4,252 490 1,080 9,417 10,739
4,300 2,728 715 650 8,393 9,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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