AoeStats
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Pilgrims

507991998Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 45m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
765
+18
🇺🇸 Spanish · United States
723
+19
🇺🇸 Italians · United States
601
+24
🇭🇺 Britons · Hungary
857
-23
🇭🇰 Lithuanians · Hong Kong SAR China
840
-22
🇮🇳 Aztecs · India
678
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,055 16:17 32:25 — ⛏ Fast Castle
26 1,215 12:20 19:25 — ⛏ Fast Castle
21 947 14:17 18:32 — ⚔ Fish Boom into Drush FC
19 882 10:58 23:06 41:25 ⚔ Fish Boom into M@A
17 796 12:54 27:43 — ⚔ Fish Boom into Towers
13 597 11:01 22:29 40:25 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
11,430 14,330 3,100 2,685 31,545 39,872
12,200 10,488 4,375 1,595 28,658 30,136
11,430 7,009 6,745 850 26,034 27,906
9,955 5,425 2,290 850 18,520 21,444
5,545 6,325 1,790 2,915 16,575 18,679
6,750 4,446 2,550 200 13,946 15,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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