AoeStats
← GoldPhantom

Black Forest

507987309Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 28m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
902
+17
🇭🇰 Lithuanians · Hong Kong SAR China
902
+17
🇹🇼 Burgundians · Taiwan
859
+46
🇳🇱 Burgundians · Netherlands
958
-19
🇩🇪 Celts · Germany
926
-18
🇭🇰 Lithuanians · Hong Kong SAR China
855
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,174 10:30 18:55 — ⛏ Fast Castle
24 699 11:03 16:38 — ⛏ Fast Castle
21 601 15:39 28:07 — ⚔ M@A FC
17 476 14:36 25:46 — ⚔ M@A into Scouts into Skirms
16 460 11:55 23:24 — ⚔ Archer Rush
10 279 12:53 20:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,100 6,668 450 400 15,618 17,319
7,475 3,980 1,080 200 12,735 12,845
5,985 4,154 800 200 11,139 14,553
5,370 3,868 1,655 40 10,933 15,557
4,825 3,849 1,125 200 9,999 10,187
3,150 2,893 350 95 6,488 6,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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