AoeStats
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Pilgrims

507960711Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 74m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Lithuanians · Hong Kong SAR China
822
+17
🇺🇸 Portuguese · United States
766
+19
🇸🇰 Italians · Slovakia
843
-18
🇸🇰 Dravidians · Slovakia
841
-18
Player eAPM Actions Feudal Castle Imperial Opening
67 5,043 12:40 18:35 42:37 ⛏ Fish Boom FC
42 3,173 12:53 22:57 40:43 ⚔ Fish Boom into Galleys into Scouts
39 2,957 13:09 20:28 42:40 ⛏ Fast Castle
21 1,537 13:06 25:30 40:44 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
37,815 51,305 28,415 1,765 119,300 121,166
30,960 56,945 22,120 4,450 114,475 118,795
30,575 30,495 13,080 2,015 76,165 88,496
24,810 12,630 13,765 2,365 53,570 62,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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