AoeStats
← GoldPhantom

Pilgrims

507953447Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 63m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
895
+13
🇪🇸 Italians · Spain
895
+13
🇭🇰 Lithuanians · Hong Kong SAR China
835
-13
🇨🇿 Cumans · Czechia
834
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,190 11:41 23:11 39:28 ⚔ Skirmisher Rush
21 1,342 9:00 26:04 34:01 ⚔ Fish Boom into Scouts
20 1,277 11:53 17:59 27:24 ⛏ Fish Boom into Fire Galleys FC into Galleys
14 890 15:08 22:41 57:47 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,425 37,615 22,430 2,800 89,270 106,594
20,155 16,585 7,245 1,925 45,910 46,821
18,145 14,992 5,850 1,525 40,512 43,187
19,695 9,390 9,320 1,625 40,030 45,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.