AoeStats
← GoldPhantom

Pilgrims

507930797Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 51m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Georgians · Hong Kong SAR China
821
+14
🇨🇳 Magyars · China
733
+18
🇲🇽 Britons · Mexico
701
+19
🇲🇽 Persians · Mexico
694
+19
🇹🇼 Persians · Taiwan
807
-18
🇷🇴 Goths · Romania
784
-18
🇵🇱 Cumans · Poland
752
-17
🇪🇸 Bulgarians · Spain
750
-31
Player eAPM Actions Feudal Castle Imperial Opening
20 1,026 15:51 22:05 38:35 ⛏ Fish Boom FC
15 774 16:05 23:24 42:51 ⚔ Fish Boom FC into Scouts
15 777 15:17 22:58 36:27 ⛏ Fast Castle
11 573 11:51 25:01 37:57 ⛏ Fish Boom FC
9 457 — — —
2 97 — — —
1 26 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,670 17,410 16,690 950 61,720 76,054
12,620 18,417 8,605 1,850 41,492 44,728
16,225 10,815 8,550 1,630 37,220 45,063
11,675 9,805 6,535 1,775 29,790 32,654
1,700 1,820 50 100 3,670 3,657
0 150 0 0 150 0
0 150 0 0 150 61
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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