AoeStats
← GoldPhantom

Pilgrims

507927644Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 36m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
863
+9
🇹🇷 Franks · Türkiye
818
+10
🇭🇰 Georgians · Hong Kong SAR China
835
-14
🇺🇸 Chinese · United States
539
-5
Player eAPM Actions Feudal Castle Imperial Opening
34 1,244 11:45 16:44 30:26 ⛏ Fish Boom FC into Fire Galleys
31 1,142 14:58 21:20 — ⛏ Fish Boom FC
28 1,042 13:16 21:07 — ⛏ Fish Boom FC
13 466 9:54 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,075 13,690 7,490 1,730 34,985 40,248
10,785 9,130 5,530 950 26,395 28,780
9,720 6,676 4,970 895 22,261 23,889
6,175 8,732 75 135 15,117 20,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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