AoeStats
← GoldPhantom

Black Forest

507906794Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 62m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
931
+14
🇵🇱 Vietnamese · Poland
930
+14
🇨🇱 Sicilians · Chile
882
-31
🇭🇰 Lithuanians · Hong Kong SAR China
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,294 13:18 25:57 51:12 ⚔ Towers FC
19 1,181 15:04 20:14 38:34 ⛏ Fast Castle
16 1,003 12:24 18:20 34:23 ⛏ Fast Castle
15 968 11:56 16:49 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,130 27,992 3,465 3,905 62,492 62,435
25,570 14,960 10,925 4,240 55,695 128,340
17,580 18,635 13,540 3,945 53,700 107,001
15,720 10,396 7,795 3,115 37,026 42,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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