AoeStats
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Oasis

507878589Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 60m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Lithuanians · Hong Kong SAR China
858
+13
🇨🇴 Khmer · Colombia
805
+15
🇹🇷 Poles · Türkiye
805
+15
🇬🇧 Vikings · United Kingdom
801
+17
🇺🇸 Magyars · United States
806
-15
🇺🇸 Spanish · United States
801
-15
🇺🇸 Maya · United States
788
-15
🇺🇸 Berbers · United States
786
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,499 11:36 21:19 35:09 ⚔ Scouts FC into Archers
24 1,437 11:57 22:13 35:48 ⚔ Scout Rush
21 1,281 15:36 23:34 — ⛏ Fast Castle
18 1,109 13:32 18:25 37:31 ⛏ Fast Castle
18 1,088 11:22 19:01 — ⚔ Archer Rush
18 1,070 12:30 26:04 44:39 ⚔ Skirmisher Rush
18 1,111 12:07 17:22 44:07 ⛏ Fast Castle
12 698 12:54 21:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,625 19,865 18,955 3,330 70,775 73,004
32,745 13,125 10,160 1,990 58,020 67,244
27,005 19,960 8,785 1,470 57,220 67,820
23,065 13,445 14,460 1,685 52,655 58,181
15,440 20,595 10,765 850 47,650 57,427
17,490 16,725 8,290 2,900 45,405 45,260
13,875 14,030 3,140 1,175 32,220 35,606
6,615 6,081 2,515 1,065 16,276 16,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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