AoeStats
← GoldPhantom

Nomad

507873006Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 52m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
870
+14
🇦🇷 Franks · Argentina
841
+15
🇭🇰 Ethiopians · Hong Kong SAR China
874
-16
🇺🇸 Japanese · United States
774
-25
Player eAPM Actions Feudal Castle Imperial Opening
29 1,508 14:30 23:31 — ⚔ Fish Boom into Archers
29 1,514 16:09 26:09 48:26 ⚔ Fish Boom into Archers
22 1,129 13:04 — — ⛏ Fish Boom
21 1,121 15:30 24:33 49:09 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,975 11,555 12,995 1,720 46,245 63,474
9,550 12,485 8,375 315 30,725 37,350
11,175 10,291 4,560 1,600 27,626 30,170
6,255 4,796 500 800 12,351 11,764
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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