AoeStats
← GoldPhantom

Pilgrims

507764822Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 57m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1055
+13
🇵🇱 Mapuche · Poland
860
+21
🇭🇰 Ethiopians · Hong Kong SAR China
852
+22
🇬🇷 Dravidians · Greece
994
-19
🇺🇸 Cumans · United States
978
-19
🇺🇦 Teutons · Ukraine
953
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 1,232 13:30 26:21 41:00 ⚔ Archer Rush
20 1,146 11:57 19:04 40:19 ⛏ Fish Boom FC
16 951 12:21 19:44 33:15 ⛏ Fish Boom into Fire Galleys FC
15 844 8:21 23:04 — ⛏ Fish Boom into Fire Galleys FC
12 716 11:38 19:11 25:27 ⚔ Fish Boom into M@A FC into Fast Imp
8 469 11:49 16:47 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
12,925 27,605 15,935 2,525 58,990 68,086
11,465 25,590 13,990 2,225 53,270 56,933
21,320 11,010 7,790 3,855 43,975 50,584
17,620 12,280 9,920 1,705 41,525 50,544
6,125 8,594 2,545 1,600 18,864 23,105
6,850 8,080 2,105 200 17,235 18,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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