AoeStats
← GoldPhantom

Pilgrims

507673242Analyzed
3v3 RM · 15d ago on Sep 19, 2026· 45m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
922
+16
🇭🇰 Saracens · Hong Kong SAR China
882
+17
🇨🇳 Aztecs · China
850
+20
🇨🇳 Bulgarians · China
927
-18
🇨🇳 Teutons · China
922
-18
🇨🇳 Vietnamese · China
893
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,534 11:38 16:01 35:12 ⛏ Fish Boom FC into Galleys
28 1,269 11:43 22:00 36:23 ⛏ Fish Boom into Fire Galleys FC
25 1,144 14:35 — — ⚔ Fish Boom into Towers
18 824 12:40 22:40 44:36 ⛏ Fish Boom into Fire Galleys into Galleys FC
12 565 12:53 18:12 — ⛏ Fish Boom into Fire Galleys FC
12 553 14:00 20:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,240 19,635 7,025 1,250 37,150 38,385
12,470 9,540 7,355 3,055 32,420 40,993
9,195 13,510 6,890 2,200 31,795 37,836
6,715 6,965 3,465 1,010 18,155 22,294
5,760 8,440 1,975 1,800 17,975 20,418
4,570 5,810 155 700 11,235 11,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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