AoeStats
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Fortress

507538479Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 79m 13s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
920
+15
🇹🇷 Mongols · Türkiye
896
+16
🇹🇷 Spanish · Türkiye
821
+18
🇳🇱 Hindustanis · Netherlands
903
-17
🇭🇰 Mongols · Hong Kong SAR China
901
-17
🇧🇴 Spanish · Bolivia
850
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,545 7:18 14:13 36:07 ⛏ Fast Castle
21 1,653 7:03 13:19 27:02 ⛏ Fast Castle
16 1,270 9:36 17:31 32:34 ⛏ Fast Castle
13 1,053 8:11 12:20 26:31 ⛏ Fast Castle
13 1,051 7:46 12:10 32:26 ⛏ Fast Castle
10 802 10:00 14:58 31:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,880 56,413 20,495 1,530 102,318 127,759
35,780 18,365 26,860 10,435 91,440 130,558
25,280 28,450 28,105 1,710 83,545 120,895
25,725 19,920 17,285 2,830 65,760 70,444
28,640 20,075 13,270 2,890 64,875 91,226
14,035 9,065 7,175 810 31,085 35,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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